Let's write a simple module to control OBS using websockets.

OBS already have a websocket server which can accept many command to control its features. We're going to use that websocket server to make some actions like:

  • Change scene
  • Apply source filters
  • Many other things

Basic configuration

First we need to install a websocket client, fresh is a easy to use client that works on top on mint.

Let's add the following code to our mix.exs file.

     {:earmark, "~> 1.4"},
+    {:fresh, "~> 0.4.4"}
   ]
 end

Now we need to define a module that use all the functionality of fresh, like the following code:

defmodule MyApp.OBS do
  use Fresh

  def handle_connect(_status, _headers, state) do
    payload = %{"op" => 1, "d" => %{rpcVersion: 1}}
    {:reply, {:text, Jason.encode!(payload)}, state}
  end
end

At this point this just connect to the websocket and responds with a specific message {"op": 1, "d": {"rpcVersion": 1}}, this is required to "authenticate" against OBS websocket server. This according to OBS websocket protocol. In case we set up a password in our OBS settings we need to modify this response.

Now we need to start our client, we can do it manually or using application.ex like the following code:

 @impl true
 def start(_type, _args) do
   children = [
+    # OBS websocket client
+    {MyApp.OBS,
+     uri: "ws://localhost:4455", state: nil, opts: [name: {:local, :obs_websocket_client}]}
   ]
 end

Here is where we define 2 things:

  • the location of the websocket server, if we are running OBS in the same machine we can use ws://localhost:4455, this is the default address that OBS uses.
  • the "name" of the process that will be used later to send messages to. In this case is :obs_websocket_client. The client is just an erlang process so we need some way to send messages to it.

Controlling OBS

Now that we have a working websocket client we can send messages to OBS.

We are going to implement a function to change the scene in OBS, to do that we need to use the SetCurrentProgramScene action.

Let's add 3 functions to our OBS module.

+def change_scene(scene_name) do
+  send_message("SetCurrentProgramScene", %{"sceneName" => scene_name})
+end

+defp send_message(type, data) do
+  payload = %{
+    "op" => 6,
+    "d" => %{
+      # generate a random identifier, we can use any other module
+      "requestId" => Ecto.UUID.generate(),
+      "requestType" => type,
+      "requestData" => data
+    }
+  }

+  send(:obs_websocket_client, {:send, Jason.encode!(payload)})
+end

+def handle_info({:send, message}, state) do
+  {:reply, [{:text, message}], state}
+end
  • send_message/2, receive a type and a map, it will use these to prepare a payload which will be send to our websocket client. We're using send/2 because our client is just another process, which have the name defined previously in application.ex: :obs_websocket_client.
  • handle_info/2, this will receive the message and send it to the websocket server, because OBS protocol just use plain text we use a {:text, message} response.
  • change_scene/1 this just reuse the previously defined functions. We send the SetCurrentProgramScence message with a specific payload. Now we can just call MyApp.OBS.change_scene("gaming") and it will be changed.

Enjoy 🎉.